CENTRO DE ARTE Y CREACIÓN INDUSTRIAL
EXPERIMENTAL GAMEPLAY
flOw
JENOVA CHEN, NICK CLARK, AUSTIN WINTORY, 2006
THATGAMECOMPANY, 2007 / EE.UU.
“flOw” is the result of Jenova Chen's 2006 masters thesis while a student at University of Southern California's School of Cinematic Arts, Department of Interactive Media. Chen had been studying psychologist Mihaly Csikszentmihalyi's concept of flow theory, which describes a state people are thought to achieve when skill set and challenge are perfectly matched, thus inducing a sense of timelessness and an ability to perform at peak levels. “flOw” seeks to bring players to this state. Despite its classic “Pac-Man” eat-or-be-eaten scenario, “flOw” is supremely tranquil. It accom- plishes this in part by allowing the level of difficulty to be adjusted automatically, and continuously, through the gameplay. Made on a student budget using Adobe Flash technology, a new version of “flOw” was commissioned and co-produced by Sony Computer Entertainment for download to its new Playstation 3 console system.
flOw
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