Entering the Territories of Second Life Modding
02
Jul
2007
05
Jul
2007
This intense workshop tackles basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, students will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine's source code.
Workshop- Image: LABoral
Entering the Territories of Second Life Chiptunes:8 bit
25
Jul
2007
26
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.
Workshop. Image: LABoral
Entering the Territories of Second Life
16
Jul
2007
20
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.
Wokrshop. Image: LABoral

Entering the Territories of Second Life

In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.

17
Jul
2007
21
Jul
2007
Entering the Territories of Second Life

Wokrshop. Image: LABoral

Second Life (SL) is an online virtual world currently inhabited by over six million “residents”. This workshop explores SL as a platform for art expression, activism and critique. It will be led by a machinima professional, two media artists and a programmer who work on SL on a practical and theoretical level using it as an ideal platform to share ideas and to perform. Participants will learn through collaborative work how to make machinimas, how to write basic scripts and how to use SL as a platform for social action and artistic expression.

Teachers

Ricard Gras is an artist, producer and director of machinima Europe Board. He explores new creative uses for technologies and relationships between art and the media. In 2003, he founded LA-INTERACTIVA, one of the companies that are officially in charge of the development of SL.


Kristian Lukic is a writer, artist and a cultural and game researcher. He is a program manager in New Media Center – kuda.org and the founder of Eastwood – Real Time Strategy Group and also
of Napon - Institute for flexible culture and technologies.

Ilias Marmaras is a new media artist and a leading member of the international group Personal Cinema. He has been working in gaming environments and game art since 1999.

Yannis Scoulidas is a technical director, administratorand programmer of Personal Cinema and specialist in software and hardware.

Time: from 10 am to 2 pm and from 4 to 8 pm

 

 

  • Information

  • Los Prados, 121
  • 33203 Gijón (Asturias)
  • Spain
  • Phone: +34 985 185 577
  • Contact
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