Sandbox is a library for the opensource programming platform Processing, oriented to ease the construction of three-dimensional spaces that can be explored by the user. It aims to provide creators of generative environments and data visualizations a quick access to a sense of spatial interaction inherited from videogames.
The design of the library takes into account not only the technical problem of introducing a scenegraph for Processing, but also the didatic way by which this language has simplified the programming practice, allowing the incorporation of algorithms and digital interactivity to the creative processes of artists, designers and students all over the world.
This project is being developed by the artists and reseracher Abelardo Gil-Fournier. Abelardo (Salé, Marocco – 1979) is a physician by the Universidad Complutense of Madrid. He is dedicated from the beginning of his graduate studies to projects related ot art, science and new media. He has participated on the lauching and edition of the first online publication about science and thinking REDcientifica. Later on he joined MedialabMadrid's staff. He is a contributor of proposals about technology and society for collectives and artists such as Daniel Miracle (neokinok.tv), Daniel García Andújar (Technologies to the People), María Andueza, ARSGAMES and SIC Architecture Studio. Currently he is developing a PhD. at Universidad Autónoma of Madrid about game and science on the 20th Century. This research complements the online project The Croopier, around game and communication, and also the publishing of the digital magazine FronteraD.
The research takes place at Laboratorio de creatividad e investigación tecnológica cReaTic.